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The /settings directory contains the settings that you can use to change the design of your worlds. To obtain the settings used to create the screenshots in this tutorial, you will need to download the file screenshot.zip and extract it to the directory /dscraft.
The /assetpacks directory contains all the assets that will be used in your worlds. It includes the starter map, brushes, and tilesets. You can download these assets from the dscraft.net web site.
Start the worldgen program by executing the worldgen script in the /plugins directory. When it is finished, it will generate all the worlds in the directory /dscraft/worlds. If there is an error, you will need to fix it by deleting the worldgen script and starting over. If there is an error, you may need to restart your computer.
The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the /dscraft/worlds/ directory to install each one. The mapGen program is used to generate new worlds. Simply execute it and follow the steps.
You will need to change directories to the /dscraft/worlds/ directory. The program is executable by double-clicking it in Windows Explorer and following the prompts. Each world has a map (zipped) and a M3 file. The map file is a quick-and-dirty map for reference only, and is not used. You can use the mapGen program to generate a new map with the current world.
The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the /dscraft/worlds/ directory to install each one. These world files are completely generic and can be used on any map. To generate a new world, simply execute the mapGen program with the desired parameters. It will generate a file named after the number of lanes in the world.
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