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The GM can use this to generate a pool of results (dice rolls, task checks, skill checks, etc.), and then evaluate the entire pool to determine how significant the results were. Or, the GM can use this functionality to simulate the entire roll for given group of rolls.
For example, a player can use this to roll a pool of results and take the highest score, then start a new pool. Then, the GM can, as a one-time thing, give that player an additional pool to roll on a single character creation. Then the player can modify one pool of dice to include the results of the second pool. There's nothing special about modifying a given pool, you could just as easily modify a pool composed of every time the player did a certain thing, like try once, and failed.
The syntax for this kind of roll is /roll d2c66b5586